Mostrando entradas con la etiqueta Plugin. Mostrar todas las entradas
Mostrando entradas con la etiqueta Plugin. Mostrar todas las entradas

Tracking in real time!!!

Here I present a research that Im working on!!!.
Tracking in real time, with the help of opencv library.
All the code is made in c++.
The connection to maya is via winsocks library.
Future research, face expression recognition, to control characters faces.

sk trackTest Work in progress!!! from Skarone on Vimeo.


Best Regards, Ignacio Urruty

sk_stretchIk Work in PROGRESS!!

Hi every one, I'm working on a new ik solver for maya (obviously =)).
Its an ik solver that stretch the joints. For now only in scale mode.
And has an attribute that smooth the transition between the stretch position and the contract position.

sk stretchIk Maya Ik Solver from Skarone on Vimeo.


Best Regards, Ignacio Urruty

sk_slide !!!

This is my last plugin-deformer for maya.
Based in the algorithm presented in EUROGRAPHICS 2010 by Dmitriy Pinskiy, I only made a few changes.
Simulate the effect of the skin sliding over the body.
First I made the code in python for fast testing, and then translate it to c++.
Thanks to Federico Pippo for the model, for testing the deformer =).