sk_stretchIk Work in PROGRESS!!

Hi every one, I'm working on a new ik solver for maya (obviously =)).
Its an ik solver that stretch the joints. For now only in scale mode.
And has an attribute that smooth the transition between the stretch position and the contract position.

sk stretchIk Maya Ik Solver from Skarone on Vimeo.


Best Regards, Ignacio Urruty

Secondary Motion Effect

Here its an effect that most of us try to get some day...
Secondary motion in real time.
The real power... just MATH.
Then you can link it with anything you want (joints, deformers, etc...).

Secondary Motion Example from Skarone on Vimeo.



Best Regards, Ignacio Urruty

Tail Rig Example

Here I show an tail rig, with a roll effect that can be acomplish without much effort.
The real trick its in.... "The Ramp Node", and the help of scripting.

Tail Rig Example from Skarone on Vimeo.



Best Regards, Ignacio Urruty

Hand Rig Example

Here I show a Rig that its made with my automatic rigging script.
If you like it, comment me =).

Hand Rig Example from Skarone on Vimeo.



Best Regards, Ignacio Urruty

sk_slide !!!

This is my last plugin-deformer for maya.
Based in the algorithm presented in EUROGRAPHICS 2010 by Dmitriy Pinskiy, I only made a few changes.
Simulate the effect of the skin sliding over the body.
First I made the code in python for fast testing, and then translate it to c++.
Thanks to Federico Pippo for the model, for testing the deformer =).