Shader for rendermannn!!!!!!

sk_LamTex:

Its a shader for renderman, that I made for a production.
The Shader its very simple, Its a Lambert Shader Type, that accepts texture for color.

The Power of the shader is that you can output the lights separately.
Also you could get the zdepth, the Diffuse and an objId.

Output Passes:

color AOV_DiffuseColor
float AOV_zdepth
color AOV_objId
color AOV_LightRaw_1
color AOV_LightRaw_2
color AOV_LightRaw_3
color AOV_LightRaw_4
color AOV_LightRaw_5
color AOV_LightRaw_6
color AOV_LightRaw_7
color AOV_LightRaw_8
color AOV_LightRaw_9
color AOV_LightRaw_10

You can edit it to get more than 10 lights per shader.
I didn't found a good way to create output passes in real time, so it doesn't matter how many light you have in the scene.

Well, I hope someone could make use of it.

You can download it from..... here.

Best Regards, Nachito

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