sk_stretchIk Work in PROGRESS!!

Hi every one, I'm working on a new ik solver for maya (obviously =)).
Its an ik solver that stretch the joints. For now only in scale mode.
And has an attribute that smooth the transition between the stretch position and the contract position.

sk stretchIk Maya Ik Solver from Skarone on Vimeo.


Best Regards, Ignacio Urruty

Secondary Motion Effect

Here its an effect that most of us try to get some day...
Secondary motion in real time.
The real power... just MATH.
Then you can link it with anything you want (joints, deformers, etc...).

Secondary Motion Example from Skarone on Vimeo.



Best Regards, Ignacio Urruty

Tail Rig Example

Here I show an tail rig, with a roll effect that can be acomplish without much effort.
The real trick its in.... "The Ramp Node", and the help of scripting.

Tail Rig Example from Skarone on Vimeo.



Best Regards, Ignacio Urruty

Hand Rig Example

Here I show a Rig that its made with my automatic rigging script.
If you like it, comment me =).

Hand Rig Example from Skarone on Vimeo.



Best Regards, Ignacio Urruty

sk_slide !!!

This is my last plugin-deformer for maya.
Based in the algorithm presented in EUROGRAPHICS 2010 by Dmitriy Pinskiy, I only made a few changes.
Simulate the effect of the skin sliding over the body.
First I made the code in python for fast testing, and then translate it to c++.
Thanks to Federico Pippo for the model, for testing the deformer =).

And Here is a better one =)!!!!

Mel Batch!!!!

This is my second program made in PyQt, but the first to be public.
This program is made for people how have some knowldege in mel language.

This is a utility that I made to run a list of scripts to a list of maya files.

How To:

1-Add the maya files to the top list.

2-Set the project if you need it.

3-Add the mel files to the bottom list.

4-You can turn off some mels or maya files without taking out from their lists, just take out the tic from the selected file.

5-And at last, push the big button "Batch It!". It will automatically save the scene after finishing with all the scripts.

6-You can save or load config files. It will save all the information at the moment (the maya and mel file list, their tic state and the project directory).

I only tested on windows xp (64 and 32).

Posible use:

-For clean
-For render
-For import
-For bake
etc...

Use it and tell me the results!!! =)

You can download it from HERE

Best regards, Ignacio Urruty

sk_setLayers =)

Another gift!!!!
sk_setLayers:

This one is a script for create all the common renderlayers.

You can make 6 types of render layers:
-Lig (Its the raw pass for every light that you add to the UI, create a contribution map and a beauty pass without shadow for every light)
-zDepth(Its a white to black map of the scene, I use the preset of maya to create it)
-Diffuse(Its the scene with an ambient light added to it)
-Occ(Its the preset of maya)
-Shadow(Creates a background shader and you have to select the light that makes the shadow)
-Layer For Selec (Select all the mesh that you want to make a render layer for)

How to use:
1. Source and type sk_setLayers
2. Check the renders layers that you want to make
3. Select the geometry you want to add to the render layers and press "Add Objects"
4. Select the lights you want to add to the render layers and press "Add Lights"
5. Press "Create Layers".

For use Layer For Selec:
1. Select all the objects that you want to make a render layer for it.
2. Press "Layer For Selec"


If you have problems with the script let me know.

You can download it from HERE


Best regards, Ignacio Urruty