Based in the algorithm presented in EUROGRAPHICS 2010 by Dmitriy Pinskiy, I only made a few changes.
First I made the code in python for fast testing, and then translate it to c++.
Thanks to Federico Pippo for the model, for testing the deformer =).
You can get all the information here:
www.disneyanimation.com/library/shapePreservingVertexDisplacement.pdf
www.disneyanimation.com/library/shapePreservingVertexDisplacement.pdf
sk slide Maya deformer from Skarone on Vimeo.
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