sk_setLayers =)

Another gift!!!!
sk_setLayers:

This one is a script for create all the common renderlayers.

You can make 6 types of render layers:
-Lig (Its the raw pass for every light that you add to the UI, create a contribution map and a beauty pass without shadow for every light)
-zDepth(Its a white to black map of the scene, I use the preset of maya to create it)
-Diffuse(Its the scene with an ambient light added to it)
-Occ(Its the preset of maya)
-Shadow(Creates a background shader and you have to select the light that makes the shadow)
-Layer For Selec (Select all the mesh that you want to make a render layer for)

How to use:
1. Source and type sk_setLayers
2. Check the renders layers that you want to make
3. Select the geometry you want to add to the render layers and press "Add Objects"
4. Select the lights you want to add to the render layers and press "Add Lights"
5. Press "Create Layers".

For use Layer For Selec:
1. Select all the objects that you want to make a render layer for it.
2. Press "Layer For Selec"


If you have problems with the script let me know.

You can download it from HERE


Best regards, Ignacio Urruty

Shader for rendermannn!!!!!!

sk_LamTex:

Its a shader for renderman, that I made for a production.
The Shader its very simple, Its a Lambert Shader Type, that accepts texture for color.

The Power of the shader is that you can output the lights separately.
Also you could get the zdepth, the Diffuse and an objId.

Output Passes:

color AOV_DiffuseColor
float AOV_zdepth
color AOV_objId
color AOV_LightRaw_1
color AOV_LightRaw_2
color AOV_LightRaw_3
color AOV_LightRaw_4
color AOV_LightRaw_5
color AOV_LightRaw_6
color AOV_LightRaw_7
color AOV_LightRaw_8
color AOV_LightRaw_9
color AOV_LightRaw_10

You can edit it to get more than 10 lights per shader.
I didn't found a good way to create output passes in real time, so it doesn't matter how many light you have in the scene.

Well, I hope someone could make use of it.

You can download it from..... here.

Best Regards, Nachito

First Shareeee!!! sk_listActions (mel Script)


Ok.. this script is very usefull in the studio that im working.
I made it for my partners so they can do things that take a while if they did it by hand.
It very simple to use. Just add 1 or more objects in list1(Pressing the buton "LIST1") and do the same with other objects with list2.
Depending on the amount of objects in list1, the action has different effect:
If you have only 1 object in list1, this object will affect all the objects in list2.
If you have the same amount in both lists, this will affect one per one (first obj in list1 to first obj in list2, and so on).

ACTIONS Between lists:
1. Parent the objects in list 1 to the objects of the list 2.
2. Make clusters for the cvs that are in the list 1
(you have to select the cvs and put it in the list before u make the clusters).
3. Copy the transforms (translate, rotate, scale) for the objects of the list 1 to the objects of the list 2
4. Connect attributes from list1 to list2.
5. Constraint from list1 to list2.
6. Transfer UVs.
7. Rename Duplicates. This is not for the list, this just search in all the objects and if its find someone with the name of other it will renameit.

ACTIONS for list Only:
If u press right mouse button u have 3 more actions for that list:
1. Select the objects in the list.
2. Rename the objects in the list.
3. Make Controls for the objects.

You cand downloadit from here.

Nachito

Let's start to share in a big way!!!!

I will start to share all my mel scritps, Macros for Fusion, scripts for Fusion, Python programs (There is only 1, and is in beta version =P), Renderman Shaders and some bats (command line XP).
Well thats all. lets start!!!

Nachito

reTimingTool

My first gift....

sk_reTimmingTool;

This procedure will take the keys of the selected object and rearrange it using the time that you make between one ENTER and another..

you can download it from...

HERE

New Blog.... New Reel

I just finished my new reel...

Let`s see it!!!



http://www.youtube.com/watch?v=N_hTRmVZmuI

Nachito