Tracking in real time!!!

Here I present a research that Im working on!!!.
Tracking in real time, with the help of opencv library.
All the code is made in c++.
The connection to maya is via winsocks library.
Future research, face expression recognition, to control characters faces.

sk trackTest Work in progress!!! from Skarone on Vimeo.


Best Regards, Ignacio Urruty

sk_stretchIk Work in PROGRESS!!

Hi every one, I'm working on a new ik solver for maya (obviously =)).
Its an ik solver that stretch the joints. For now only in scale mode.
And has an attribute that smooth the transition between the stretch position and the contract position.

sk stretchIk Maya Ik Solver from Skarone on Vimeo.


Best Regards, Ignacio Urruty

Secondary Motion Effect

Here its an effect that most of us try to get some day...
Secondary motion in real time.
The real power... just MATH.
Then you can link it with anything you want (joints, deformers, etc...).

Secondary Motion Example from Skarone on Vimeo.



Best Regards, Ignacio Urruty

Tail Rig Example

Here I show an tail rig, with a roll effect that can be acomplish without much effort.
The real trick its in.... "The Ramp Node", and the help of scripting.

Tail Rig Example from Skarone on Vimeo.



Best Regards, Ignacio Urruty

Hand Rig Example

Here I show a Rig that its made with my automatic rigging script.
If you like it, comment me =).

Hand Rig Example from Skarone on Vimeo.



Best Regards, Ignacio Urruty

sk_slide !!!

This is my last plugin-deformer for maya.
Based in the algorithm presented in EUROGRAPHICS 2010 by Dmitriy Pinskiy, I only made a few changes.
Simulate the effect of the skin sliding over the body.
First I made the code in python for fast testing, and then translate it to c++.
Thanks to Federico Pippo for the model, for testing the deformer =).

And Here is a better one =)!!!!

Mel Batch!!!!

This is my second program made in PyQt, but the first to be public.
This program is made for people how have some knowldege in mel language.

This is a utility that I made to run a list of scripts to a list of maya files.

How To:

1-Add the maya files to the top list.

2-Set the project if you need it.

3-Add the mel files to the bottom list.

4-You can turn off some mels or maya files without taking out from their lists, just take out the tic from the selected file.

5-And at last, push the big button "Batch It!". It will automatically save the scene after finishing with all the scripts.

6-You can save or load config files. It will save all the information at the moment (the maya and mel file list, their tic state and the project directory).

I only tested on windows xp (64 and 32).

Posible use:

-For clean
-For render
-For import
-For bake
etc...

Use it and tell me the results!!! =)

You can download it from HERE

Best regards, Ignacio Urruty